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	<title>drk&#124;&#124;Raziel&#039;s blog</title>
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	<link>http://drk.emudev.org/blog</link>
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		<item>
		<title>Resuming work on nullDC ! &#8212; also, donations needed :&#124;</title>
		<link>http://drk.emudev.org/blog/?p=147</link>
		<comments>http://drk.emudev.org/blog/?p=147#comments</comments>
		<pubDate>Sun, 05 Sep 2010 20:28:18 +0000</pubDate>
		<dc:creator>drk&#124;&#124;Raziel</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[nullDC]]></category>

		<guid isPermaLink="false">http://drk.emudev.org/blog/?p=147</guid>
		<description><![CDATA[Well, sometimes you just can&#8217;t get free from your projects as easily as you want to. So, seeing as there wasn&#8217;t much interest in nulldc&#8217;s source I started to work at it again ! (And yes, of course it will remain open source). So, I&#8217;m officially again working on nullDC! There&#8217;s a bank of ideas [...]]]></description>
			<content:encoded><![CDATA[<p>Well, sometimes you just can&#8217;t get free from your projects as easily as you want to. So, seeing as there wasn&#8217;t much interest in nulldc&#8217;s source I started to work at it again ! (And yes, of course it will remain open source).</p>
<p>So, I&#8217;m officially again working on nullDC! There&#8217;s a bank of ideas on the <a href="http://nulldc.emudev.org/wiki/doku.php">wiki</a> on what I plan to do. We&#8217;re also planning to get the project side back up and stuff. <img src='http://drk.emudev.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Leaving that aside, I&#8217;d also like to ask for donations. The project hasn&#8217;t really asked for donations so far (except specific cases, like the Pandora port that required hardware to be brought). As I&#8217;m running quite low on money I&#8217;ll open up donations for the project.</p>
<p>Donated money will be used for: Getting a ps3, porting/working on nullDC/pcsx2 for ps3, getting a jtag&#8217;d xbox to port stuff to it, and finally to pay for server/misc hardware fees.</p>
<p>[Update]<br />
Wow, various sites really didn&#8217;t read this carefully. To clarify:<br />
Work on these ports has _not_ started yet. I need a ps3 to realistically do anything, and to be able to release we need a public sdk with some at-least-decent access to the RSX.</p>
<p><a href="https://www.paypal.com/cgi-bin/webscr?cmd=_donations&#038;business=HG6BZD9G75JWL&#038;lc=GR&#038;item_name=nullDC&#038;currency_code=EUR&#038;bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHosted"><img src="https://www.paypal.com/en_US/i/btn/btn_donate_LG.gif" /></a> (or simply send to skmp@emudev.org if the link doesn&#8217;t work &#8230;)</p>
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		<item>
		<title>Some habits are too hard to break, huh</title>
		<link>http://drk.emudev.org/blog/?p=143</link>
		<comments>http://drk.emudev.org/blog/?p=143#comments</comments>
		<pubDate>Sat, 28 Aug 2010 19:06:34 +0000</pubDate>
		<dc:creator>drk&#124;&#124;Raziel</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://drk.emudev.org/blog/?p=143</guid>
		<description><![CDATA[After a few hours of working on nullDC Dynarec instrumentation/profiling &#8230; Shenmue: Ingame mov:32 25.07% 37931888 mov:64 0.61% 929370 readm:8 0.14% 215023 readm:16 0.88% 1325655 readm:32 21.96% 33223344 46.25% 15364458 to mem 0.00% 300 to route 53.75% 17858586 to inline 27.54% 9150191 static 18.71% 6214567 fmem readm:64 0.54% 817860 90.76% 742252 to mem 0.00% 0 [...]]]></description>
			<content:encoded><![CDATA[<p>After a few hours of working on nullDC Dynarec instrumentation/profiling &#8230;</p>
<p>Shenmue: Ingame<br />
mov:32  25.07%  37931888<br />
mov:64  0.61%   929370<br />
readm:8 0.14%   215023<br />
readm:16        0.88%   1325655<br />
readm:32        21.96%  33223344<br />
 46.25% 15364458 to mem<br />
 0.00% 300 to route<br />
 53.75% 17858586 to inline<br />
 27.54% 9150191 static<br />
 18.71% 6214567 fmem<br />
readm:64        0.54%   817860<br />
 90.76% 742252 to mem<br />
 0.00% 0 to route<br />
 9.24% 75608 to inline<br />
 8.65% 70780 static<br />
 82.10% 671472 fmem<br />
writem:32       3.02%   4563780<br />
 98.73% 4505665 to mem<br />
 0.06% 2880 to route<br />
 1.21% 55235 to inline<br />
 0.00% 0 static<br />
 98.79% 4508545 fmem<br />
writem:64       0.11%   168904<br />
 100.00% 168904 to mem<br />
 0.00% 0 to route<br />
 0.00% 0 to inline<br />
 0.00% 0 static<br />
 100.00% 168904 fmem<br />
cmp:32  9.04%   13672121<br />
test:32 2.98%   4502301<br />
SaveT:32        13.33%  20163008<br />
LoadT:32        1.95%   2943077<br />
not:32  0.20%   302600<br />
and:32  0.33%   500402<br />
or:32   0.28%   429952<br />
xor:32  0.14%   212814<br />
shl:32  0.74%   1125146<br />
shr:32  0.12%   182725<br />
rcl:32  0.26%   398469<br />
movex:8 0.19%   288026<br />
add:32  10.19%  15414719<br />
sub:32  2.02%   3055821<br />
fadd:32 0.13%   192646<br />
fsub:32 1.05%   1582237<br />
fmul:32 1.30%   1969777<br />
fdiv:32 0.17%   250172<br />
fneg:32 0.11%   167815<br />
fmac:32 0.30%   447457<br />
ifb:8   0.41%   627217<br />
ftrv:32 0.25%   377367<br />
fipr:32 0.25%   376035<br />
floatfpul:32    0.25%   382908<br />
ftrc:32 0.25%   378803<br />
fcmp:32 0.58%   880835<br />
pref:32 0.46%   701954<br />
rest(18 ops)    0.38%   578451<br />
Total   151.28M</p>
<p>Profiling games sure is fun <img src='http://drk.emudev.org/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>These are IL opcode counts, per dreamcast second. Sadly its not very practical to get execution time, so execution count will have to do for now &#8230; It&#8217;s interesting to note that most games archive between 120 and 200 MIPS (With most 30 fps rps on the low side, and DOA2LE getting constantly around 202 MIPS ingame :p)</p>
<p>mov32, readm32, writem32, cmp32, tst32, SaveT, LoadT, add32, sub32 make up for 90% of the opcodes executed. Out of these, readm32, SaveT and LoadT could be optimized, and maybe something can be done for movs aswell.</p>
<p>Memory:<br />
readm:32        21.96%  33,223,344<br />
 46.25% 15,364,458 to mem<br />
 0.00% 300 to route<br />
 53.75% 17,858,586 to inline<br />
 27.54% 9,150,191 static<br />
 18.71% 6,214,567 fmem<br />
writem:32       3.02%   4563780<br />
 98.73% 4,505,665 to mem<br />
 0.06% 2,880 to route<br />
 1.21% 55,235 to inline<br />
 0.00% 0 static<br />
 98.79% 4,508,545 fmem</p>
<p>Reads are 7x more common than reads. Array/Pointers access is pretty much the same between writes and reads (6.2M vs 4.5M &#8212; in other spots/games the difference is smaller). Whats interesting is static accesses &#8212; predicted static + inline &#8212; are <strong>over 27M</strong> for reads, but <strong>just 55K</strong> for writes. This verifies that sh4 really sucks at loading constants &#8212; so pretty much all of the constants are loaded as mem-reads &#8212; and also raises some questions about the generated code quality. Also, register reads+writes were REALLY low (10 mmr reads/frame , 96 mmr writes/frame).. Interesting huh ?</p>
<p>Anyway, these numbers and other statistics i plan to gather the following days will help to better optimize nullDC !</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>nullDC mainline is open source ! also, moved servers :)</title>
		<link>http://drk.emudev.org/blog/?p=140</link>
		<comments>http://drk.emudev.org/blog/?p=140#comments</comments>
		<pubDate>Fri, 21 May 2010 11:46:56 +0000</pubDate>
		<dc:creator>drk&#124;&#124;Raziel</dc:creator>
				<category><![CDATA[nullDC]]></category>

		<guid isPermaLink="false">http://drk.emudev.org/blog/?p=140</guid>
		<description><![CDATA[nullDC mainline code is now open source. You can also fetch freshly build binaries. nullDCe will follow soon, hopefully within this month ~) Let&#8217;s see if i manage to write posts more often now &#8230;.]]></description>
			<content:encoded><![CDATA[<p>nullDC mainline code is now <a href="http://code.google.com/p/nulldc/source/browse/">open source</a>. You can also <a href="http://code.google.com/p/nulldc/downloads/list">fetch freshly build binaries</a>.</p>
<p>nullDCe will follow soon, hopefully within this month ~)</p>
<p>Let&#8217;s see if i manage to write posts more often now &#8230;.</p>
]]></content:encoded>
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		<item>
		<title>Whee ?</title>
		<link>http://drk.emudev.org/blog/?p=47</link>
		<comments>http://drk.emudev.org/blog/?p=47#comments</comments>
		<pubDate>Sun, 17 May 2009 10:51:26 +0000</pubDate>
		<dc:creator>drk&#124;&#124;Raziel</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.emudev.org/drkIIRaziel/blog/?p=47</guid>
		<description><![CDATA[Wii hacked (using bannerbomb) ! This is actually old news, but my laptop&#8217;s hdd died so it got delayed :p. Also, i recieved the beagleboard from ZeZu and got Ångström working nicely. So expect wii and arm updates soon]]></description>
			<content:encoded><![CDATA[<p>Wii hacked (using <a href="http://bannerbomb.qoid.us/">bannerbomb</a>) ! This is actually old news, but my laptop&#8217;s hdd died so it got delayed :p.<br />
Also, i recieved the beagleboard from ZeZu and got Ångström working nicely. </p>
<p>So expect wii and arm updates soon <img src='http://drk.emudev.org/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<item>
		<title>Finaly some progress !</title>
		<link>http://drk.emudev.org/blog/?p=35</link>
		<comments>http://drk.emudev.org/blog/?p=35#comments</comments>
		<pubDate>Mon, 04 May 2009 20:32:51 +0000</pubDate>
		<dc:creator>drk&#124;&#124;Raziel</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.emudev.org/drkIIRaziel/blog/?p=35</guid>
		<description><![CDATA[After many many many many many months of inactivity i finaly started some real work on the dynarec.It now features a basic IL with a working decoder frontend and backends for x86/arm/mips-allegrex.Work is currently done to port the code to Wii/ps3/ps2 ( only if libstdc++ worked &#8230;)/xbox.Anyway i don&#8217;t feel like writing atm maby i&#8217;l [...]]]></description>
			<content:encoded><![CDATA[<p>After many many many many many months of inactivity i finaly started some real work on the dynarec.It now features a basic IL with a working decoder frontend and backends for x86/arm/mips-allegrex.Work is currently done to port the code to Wii/ps3/<span style="text-decoration: line-through;">ps2 ( only if libstdc++ worked &#8230;)</span>/xbox.Anyway i don&#8217;t feel like writing atm maby i&#8217;l edit this post later</p>
<p>*edit #1*</p>
<p>Note that the arm videos are much older than the psp, the arm rec misses MANY opcodes at that point.When ZeZu brings arm on par/i get the beagleboard he mailed speeds should be ~ 3x of what psp gets <img src='http://drk.emudev.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>*edit #2*</p>
<p>To give some PSP numbers, bios (menu) is up from ~ 1.5 fps to ~9, Doa2 ingame from ~0.8 to ~4.5 , PoP3d from ~ 1.2 to ~9.Only 4x more to get PoP fullspeed :p</p>
<p>*edit #3*<br />
Added more PSP videos !</p>
<p>Q: What the heck is a &#8220;beagle board&#8221;?<br />
A: &#8220;The BeagleBoard is an ultra-low cost, high performance, low power OMAP3 based platform&#8221;.Its a &#8216;devkit&#8217; for omap3(Arm Cortex-A8, PowerVR SGX) and it is/will be very similar with next generation of non intel based mobile devices.More on <a href="http://beagleboard.org/">http://beagleboard.org</a>.<a href="http://openpandora.org/">Pandora</a> is a very similar target to BeagleBoard (and will be mostly compatible).<br />
Results :</p>
<p>*edit #4*<br />
Forgot to say, if someone could donate a copy of <em>The Legend of Zelda: Twilight Princess</em> (PAL) i&#8217;l be really happy.I spent all of this month&#8217;s money to buy the wii and developing with dolphin sucks &gt;&lt;.Anyone interested can email me (drkiiraziel@gmail.com) or come over on #nullDC @EFnet.Keep in mind that i live in Greece and shipping to here can be quite expensive from outside EU.<br />
PSP <br />
(videos by PSPdemon)</p>
<p>Bios:<br />
<object width="480" height="385" data="http://www.youtube.com/v/CXS4fieYros&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/CXS4fieYros&amp;hl=en&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /></object></p>
<p>Power Stone:<br />
<object width="480" height="385" data="http://www.youtube.com/v/skUS7UI5OGU&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/skUS7UI5OGU&amp;hl=en&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /></object></p>
<p>Shenmue:<br />
<object width="480" height="385" data="http://www.youtube.com/v/fhbWrb4528Q&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/fhbWrb4528Q&amp;hl=en&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /></object></p>
<p>Crazy Taxi:<br />
<object width="480" height="385" data="http://www.youtube.com/v/FPCK08kBNzs&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/FPCK08kBNzs&amp;hl=en&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /></object></p>
<p>BeagleBoard<br />
(videos by ZeZu &#8212; he&#8217;s the one working on the omap front atm)</p>
<p>Bios<br />
<object width="640" height="480" data="http://www.youtube.com/v/1wIYfutx1ZI&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/1wIYfutx1ZI&amp;hl=en&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /></object></p>
<p>Prince Of Persia<br />
<object width="640" height="480" data="http://www.youtube.com/v/7o4y9k0s_Xc&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/7o4y9k0s_Xc&amp;hl=en&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /></object></p>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>Clarifications about nullDC/psp</title>
		<link>http://drk.emudev.org/blog/?p=17</link>
		<comments>http://drk.emudev.org/blog/?p=17#comments</comments>
		<pubDate>Tue, 29 Jul 2008 20:20:09 +0000</pubDate>
		<dc:creator>drk&#124;&#124;Raziel</dc:creator>
				<category><![CDATA[nullDC]]></category>
		<category><![CDATA[nullDC/psp]]></category>

		<guid isPermaLink="false">http://www.emudev.org/drkIIRaziel/?p=17</guid>
		<description><![CDATA[nullDC/psp will only be for psp lite. The old(&#8216;fat&#8217;) psp just doesnt have the ram space needed, nothing i can do about that. The current speeds are very low, but that is expected. There is no dynarec, no optimisation, not even a single mips assembly line on the current source. Most of the current code [...]]]></description>
			<content:encoded><![CDATA[<p>nullDC/psp will only be for psp lite. <strong>The old(&#8216;fat&#8217;) psp just doesnt have the ram space needed, nothing i can do about that.</strong></p>
<p>The current speeds are very low, but that is expected. There is no dynarec, no optimisation, not even a single mips assembly line on the current source. Most of the current code (everything, apart from 3d rendering) is based on the pc version of nullDC, and most of this code will be replaced. So yeah, <strong>IT WILL TAKE QUITE SOME TIME BEFORE THE PROJECT IS ANYTHING NEAR USEABLE</strong>.</p>
<p>The current speed (as stated by the on screen couters) is around 10%. <strong>THIS IS WRONG, IT IS ACTUALY LOWER. </strong>The interpreter runs underclocked (to make the speed bearable). This also happens on the pc build of nullDC when using interpreter (for the same reasons). The rps field (renders per second) is accurate.</p>
<p>After the code is cleaned up/rewriten there are plans to port to pandora ( <a href="http://www.openpandora.org">www.openpandora.org</a>, realy cool stuff ) and possibly other consoles (wii seems like a nice target, ps3 if theres a way to get 3D access). <strong>ALL THIS MAY(OR MAY NOT) COME AFTER THE CODE IS REWRITEN, SO DONT ASK ABOUT IT NOW</strong>(you&#8217;l just waste your time, realy). The code will be open sourced as soon as it gets stable.</p>
<p>While i <em>think</em> it is possible to get fullspeed on psp it is quite likely that i will be proven wrong. <strong>I CAN NOT MAKE ANY PROMISSES ABOUT THE SPEED, I ONLY PROMISE I WILL <em>TRY</em>  TO GET IT FAST.</strong></p>
<p>If you somehow think this project is wasted time, then dont waste any more commenting/thinking about it. My time is .. mine, i can do whatever i want with it. Seriusly, if you want to say something bad just save your time, it wont realy change anything <img src='http://drk.emudev.org/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
<p> </p>
<p>There, i hope this clears up some things. If for some reason you&#8217;re still confused read over the bold parts, that will help :p</p>
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		<title>nullDC/PSP update #2++</title>
		<link>http://drk.emudev.org/blog/?p=14</link>
		<comments>http://drk.emudev.org/blog/?p=14#comments</comments>
		<pubDate>Sun, 27 Jul 2008 18:39:29 +0000</pubDate>
		<dc:creator>drk&#124;&#124;Raziel</dc:creator>
				<category><![CDATA[nullDC]]></category>
		<category><![CDATA[nullDC/psp]]></category>

		<guid isPermaLink="false">http://www.emudev.org/drkIIRaziel/?p=14</guid>
		<description><![CDATA[So yeah, some fixes here and there, gdrom code added, gdrom selection and .. Too bad the game crashes with some invalid stuff on TA ingame &#8230; i realy need to use *stable* versions while porting, and not experimental drkpvr stuff :p PS. Oh yeah, the game is DOA2LE *edit* Aparently SOTB works fine too [...]]]></description>
			<content:encoded><![CDATA[<p>So yeah, some fixes here and there, gdrom code added, gdrom selection and ..</p>
<p><img class="alignnone" src="http://www.emudev.org/drkIIRaziel/wp-uploads/2008/07/101_0144.jpg" alt="" width="283" height="212" /><a href="http://www.emudev.org/drkIIRaziel/wp-uploads/2008/07/101_0148.jpg"><img class="alignnone size-medium wp-image-16" title="nullDC/PSP/DOA2 intro 2" src="http://www.emudev.org/drkIIRaziel/wp-uploads/2008/07/101_0148.jpg" alt="" width="283" height="212" /></a></p>
<p>Too bad the game crashes with some invalid stuff on TA ingame &#8230; i realy need to use *stable* versions while porting, and not experimental drkpvr stuff :p</p>
<p>PS. Oh yeah, the game is DOA2LE</p>
<p>*edit*</p>
<p>Aparently SOTB works fine too <img src='http://drk.emudev.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/EvloAQbRZZk" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/EvloAQbRZZk"></embed></object></p>
<p>*edit #2*</p>
<p style="text-align: left;">Fixed the ta problems, doa2le ingame works <img src='http://drk.emudev.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/UANxIWTXriA" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/UANxIWTXriA"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://drk.emudev.org/blog/?feed=rss2&amp;p=14</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>nullDC for psp update</title>
		<link>http://drk.emudev.org/blog/?p=13</link>
		<comments>http://drk.emudev.org/blog/?p=13#comments</comments>
		<pubDate>Sat, 26 Jul 2008 16:43:11 +0000</pubDate>
		<dc:creator>drk&#124;&#124;Raziel</dc:creator>
				<category><![CDATA[nullDC]]></category>
		<category><![CDATA[nullDC/psp]]></category>

		<guid isPermaLink="false">http://www.emudev.org/drkIIRaziel/?p=13</guid>
		<description><![CDATA[I finaly got the psp port/rewrite of nullDC running bios with texturing! Many thanks to PSPdemon for recording and uploading the video]]></description>
			<content:encoded><![CDATA[<p>I finaly got the psp port/rewrite of nullDC running bios with texturing!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/368PNiIePug&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/368PNiIePug&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p>Many thanks to PSPdemon for recording and uploading the video <img src='http://drk.emudev.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>First Post !</title>
		<link>http://drk.emudev.org/blog/?p=5</link>
		<comments>http://drk.emudev.org/blog/?p=5#comments</comments>
		<pubDate>Sat, 23 Jun 2007 00:51:21 +0000</pubDate>
		<dc:creator>drk&#124;&#124;Raziel</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.emudev.com/drkIIRaziel/?p=5</guid>
		<description><![CDATA[So after a long time i got around setting up a blog.I&#8217;l post coding related stuff mostly, usualy about emulators/compilers .Lets see how this turns out&#8230;]]></description>
			<content:encoded><![CDATA[<p>So after a long time i got around setting up a blog.I&#8217;l post coding related stuff mostly, usualy about emulators/compilers <img src='http://drk.emudev.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .Lets see how this turns out&#8230;</p>
]]></content:encoded>
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