Some ways to keep me busy
Ongoing-2019
A re-implementation of a part of the Dreamcast's gpu in verilog targeting de10-nano, ultra96 and verilator
Ongoing-2022
A random playlist of music that I like
2026-2025
A 3D tech demo for the Sega Dreamcast showcasing bloom effects.
2025
DreamCast Unity Exporter - export Unity scenes and render them natively on the Sega Dreamcast.
2025-2024
Port of Grand Theft Auto 3 / Vice City to the Sega Dreamcast.
Ongoing-2023
A fork of Reicast to aid the development of other Dreamcast emulators, refsw, and DC dev projects.
Over the years
Several web-based utilities for the development on the Sega Dreamcast
An attempt to rewrite nullDC in rust, w/ web-based devtools
Bachelor thesis at UniWA - a web-based IDE, assembler, and simulator for the tsc8 soft-core CPU.
2022-2020
Usermode x86 and x86-64 emulator for arm64 hosts.
2019-2008
A network of people interested in the documentation, emulation, simulation and re-implementation of hardware near extinction.
Re-implementing the Sega Dreamcast in FPGA for clock and kinda-bit accurate emulation.
2019-2011
World's first Dreamcast emulator for mobile platforms.
2018
Fun experiments with Garageband music production.
2018-2017
Wall paintings giving an apartment that authentic, squaty vibe.
2017-2016
Portability technology to run remastered Wii games on NVIDIA Shield.
2016
Mechatronic sculpture.
2014
Bending and mixing virtual and real worlds using Oculus Rift, Kinect and duct tape.
2014-2013
A very basic custom SoC softcore built at hackerspace.gr - 16 weekly meetups from spec to working VGA output and debugger.
2013
Post apocalyptic reflection - math-derived soundscape, artificial voices & historical trivia.
Introduction to FPGAs and digital logic - 6 workshops at hackerspace.gr covering electronics, VHDL/Verilog, and computer architecture.
Distilled Moments - generative art project.
2011-2005
An April's fool joke disguised as a Dreamcast emulator.
2011-2010
Open source festivals I helped organize in 2010 and 2011.
2009
A small, totally custom, soft-core cpu - first foray into VHDL.
2005-2003
Inline assembly and C support for Visual Basic 6 IDE.
2003-2002
A gameboy emulator written in Visual Basic.
2003-2001
A Chip 8 emulator, educational project for aspiring emulator developers.